9/5/2023 0 Comments Autodesk maya vs inventorThe next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA.Renato Gasoto, Robotics & AI Engineer, NVIDIA.If you're looking at possibly pursuing a career in the gaming industry, you will need to know either Max or Maya, so if I were you, I would focus my attention on one of those programs. They are high poly models though, not suitable for gaming. They are all dimensionally accurate, based on photo reference. fbx format and then load them into a program called XNormal to bake the Normal map.Īs for accuracy, I created the two handguns below in Studio Max and the 50 cal. You could create the high and low poly models in Solidworks or Inventor, I suppose, but as far as I know, you won't be able to create the Normal map in those programs. The typical workflow would be to create a high poly model and a low poly model and then bake the high poly detail to a Normal map which can then be applied to the low poly model for the game engine. Detail is usually faked using Normal maps. ![]() ![]() ![]() You do realize that all the big game studios use Max or Maya as their software for creating models, right? Also, game models have to be low poly. I just felt that a cad software would be more attuned to hard surface modeling than other modeling softwares like Max, Maya, Blender, etc.
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